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The Map Room: Maps and Floor Plans

Cover: The Map Room: Maps and Floor Plans

160 maps on 175 sheets, drawn in pencil on squared paper: for almost every operation in the series the floor plan, the site plan or the route, plus 60 template maps for home-made files. Tabletop files for Foundry VTT and Owlbear Rodeo. For Game Masters only.

Pages200
FormatPDF, 21.7 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 21.7 MB) Deutsche Ausgabe

What it is about

Beneath St. Alban’s House in London lies Room 7 of Hold-1, the Map Room. This volume is the drawer under the table: 160 maps on 175 sheets, drawn in pencil on squared paper. For almost every operation a book of the series describes, there is a sheet here, the floor plan, the site plan or the route. On top of that come 60 template maps for home-made files, from the tenement cellar to the restricted zone around a rift. The printed sheet shows everything, including the room that is on no plan.

What is inside

Who it is for

For game masters. The agents know none of what the maps show until they have been there. The sheets belong to the volumes of the series; the template maps in Part V need no other book.

Contents

  1. Introduction: The Map Room
  2. Part I: Adventures
  3. Part II: Holds and Class Books
  4. Part III: Adversaries and the World
  5. Part IV: Sites from the Registry
  6. Part V: Template Maps
  7. Appendix: Index

Goes well with

The illustrations are AI-generated.