All books

Everything is free, no sign-up needed. The class books, the Arsenal, Holds of the World, the Game Master’s Book, the campaign, the Grey Files, The Other Services and Random Files require the Core Rulebook.

Quickstart: O.D.I.N. in One EveningThe shortest way in: the setting, the short rules, four ready-made agents with filled-in personnel files and the mission “The House by the Reservoir”. No other book needed.
37 pages · PDF · 5.8 MB
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Core Rulebook, Second EditionThe complete game: dice system, character creation, six classes, 30 subclasses, 63 skills, powers, spells, equipment and advancement.
88 pages · PDF · 8.0 MB
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Class Book AgentThe Print Shop, the legends, the Fade. Five subclasses and the False Bottom.
69 pages · PDF · 7.8 MB
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Class Book ScientistThe Institute beneath Bern, the prototypes, the Contamination. Five subclasses and the Experimental Setup.
70 pages · PDF · 8.3 MB
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Class Book PsionThe Choir, the helmet, the Resonance. Five subclasses, class tree, paths into the Choir.
69 pages · PDF · 7.4 MB
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Class Book ThaumaturgeThe Collegium, the crystal, the Whisper. Five subclasses, the Seal, spells and rituals.
71 pages · PDF · 7.7 MB
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Class Book SoldierAshgrove, the ashsilver, the Echo. Five subclasses and the arsenal.
70 pages · PDF · 8.3 MB
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Class Book InvestigatorThe Wall, the open cases, the Suspicion. Five subclasses and the threads.
70 pages · PDF · 8.2 MB
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Arsenal: The Equipment Book201 new items from the service pistol to the snowmobile, plus the black market, special ammunition, modifications and the workshop of the Holds.
50 pages · PDF · 3.4 MB
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Holds of the World: The Bases of O.D.I.N.Nine holds from London to Cusco, each with history, cover, floor plan, people, equipment, customs and mission hooks, plus archives, relays and travel in fourteen regions. For players and Game Masters.
69 pages · PDF · 5.8 MB
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Game Master’s BookFor Game Masters only. The whole truth, chronicle, Threat Atlas, artefacts, building files, running campaigns.
135 pages · PDF · 8.0 MB
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Game Master’s ScreenTests, combat, horror, strain, the prices of the classes: everything needed at the table.
8 pages · PDF · 4.8 MB
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The Door: Campaign24 missions in four acts, three pointers, four endings. For Game Masters only.
45 pages · PDF · 6.6 MB
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The Door: HandoutsFiles, letters, radio messages and photos to print out for the campaign.
29 pages · PDF · 4.5 MB
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Grey Files: Eight Missions for the Game MasterEight ready-made missions for one long evening each, from Hamburg to Brussels, each with five nodes, a confrontation, opponents and a pencil map. For Game Masters only.
77 pages · PDF · 6.1 MB
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Grey Files: Handouts24 newspaper articles, letters, reports and photos to print out for the eight files.
25 pages · PDF · 4.1 MB
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The Other Services: Opponents for the Game MasterSixteen dossiers on the rivals and opponents of O.D.I.N., from Asklepios to Grey Meridian, each with leaders, stats, bases and a plan that grows if no one stops it. For Game Masters only.
91 pages · PDF · 4.6 MB
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Random Files: Tables for the Game MasterA complete file in ten rolls, plus places, people, clues, the unexplained, horror and everything that happens in the Hold between missions. With a file sheet to copy. For Game Masters only.
59 pages · PDF · 2.0 MB
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Character sheets, all classesThree pages per class in the design of the personnel file, with dice pools, class tree and service record. The character generator fills them in for you.
19 pages · PDF · 1.4 MB
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Character generatorBuilds your agent question by question and fills in the personnel file as a PDF.
Generator
Support O.D.I.N.Everything stays free. If you would like to give something back, you can send a voluntary amount via PayPal.
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The Game Master’s Book, the campaign, the Grey Files, The Other Services, Random Files and the handouts reveal the secrets of the world. Players should not read them.