All books
Everything is free, no sign-up needed. The class books, the Game Master’s Book and the campaign require the Core Rulebook.
Core Rulebook, Second EditionThe complete game: dice system, character creation, six classes, 30 subclasses, 63 skills, powers, spells, equipment and advancement.
88 pages · PDF · 8.0 MB
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Class Book AgentThe Print Shop, the legends, the Fade. Five subclasses and the False Bottom.
69 pages · PDF · 7.8 MB
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Class Book ScientistThe Institute beneath Bern, the prototypes, the Contamination. Five subclasses and the Experimental Setup.
70 pages · PDF · 8.3 MB
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Class Book PsionThe Choir, the helmet, the Resonance. Five subclasses, class tree, paths into the Choir.
69 pages · PDF · 7.4 MB
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Class Book ThaumaturgeThe Collegium, the crystal, the Whisper. Five subclasses, the Seal, spells and rituals.
71 pages · PDF · 7.7 MB
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Class Book SoldierAshgrove, the ashsilver, the Echo. Five subclasses and the arsenal.
70 pages · PDF · 8.3 MB
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Class Book InvestigatorThe Wall, the open cases, the Suspicion. Five subclasses and the threads.
70 pages · PDF · 8.2 MB
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Game Master’s BookFor Game Masters only. The whole truth, chronicle, Threat Atlas, artefacts, building files, running campaigns.
135 pages · PDF · 15.8 MB
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Game Master’s ScreenTests, combat, horror, strain, the prices of the classes: everything needed at the table.
8 pages · PDF · 4.8 MB
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The Door: Campaign24 missions in four acts, three pointers, four endings. For Game Masters only.
45 pages · PDF · 6.6 MB
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The Door: HandoutsFiles, letters, radio messages and photos to print out for the campaign.
English edition coming soon
Soon
Character sheetsEvery class sheet in the design of the personnel file, created and filled in by the character generator.
Generator
The Game Master’s Book, the campaign and the handouts reveal the secrets of the world. Players should not read them.