Since 1977, an organisation without a name has kept the rifts closed through which something comes in. It has no flag and no headquarters that appears on any map. It has Holds, files and people who can never go home.
All books free. The English editions are being released one by one.
O.D.I.N. is a tabletop roleplaying game about modern investigators, soldiers and gifted people who work in secret against whatever comes through the rifts. It is played with six-sided dice: white for the attribute, coloured for the skill. Whoever rolls risks not only wounds but also strain, trauma and the price their class demands.
The Choir hears what others cannot. Every Psion wears a helmet of Alloy S. Price: Resonance.
The Collegium keeps the crystals. Every stone has a number, and every one of them whispers. Price: Whisper.
The Hammer of O.D.I.N. They carry silver that others carried before them. Price: Echo.
Legends like coats. The longer you wear one, the deeper it becomes. Price: Fade.
The Institute in the tunnels near Bern. They build what does not exist yet. Price: Contamination.
The trace readers. Every Hold has a Wall, and the Wall belongs to them. Price: Suspicion.
Question by question through character creation, narrative and by the rules: branch, subclass, background, attributes, skills, powers and signature. At the end you get a finished character sheet as a PDF and a dossier for the cell. It runs in the browser, on phones too.
| If you … | then … |
|---|---|
| are seeing the game for the first time | read the Core Rulebook. Chapters I to III are enough to get started |
| want to play | build a character in the generator and print the sheet |
| want to run the game | the Game Master’s Book and the campaign “The Door” |
| just want to try one session | the scenario “The House by the Reservoir” in the Game Master’s Book |