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Class Book Agent

The Print Shop, the legends, the Fade. Five subclasses and the False Bottom.
| Pages | 69 |
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| Format | PDF, 4.0 MB |
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| Language | English |
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| Price | free, no sign-up |
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| Author | David Ger |
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Download (PDF, 4.0 MB) Deutsche Ausgabe
What it is about
The Agent class book is devoted to the Operations Branch, the Shadows of O.D.I.N. It tells the branch's history from the letters of Evelyn Marsh through the Print Shop, the Convoy and the Veil Protocol to the Betrayal, and shows O.D.I.N. from the perspective of the Shadows. At the table you work with the Five Crafts, the False Bottom, Tricks and rules for shadowing and shaking off. On top of that come the legends of the Legends Office and a chapter each for the subclasses Infiltrator, Negotiator, Assassin, Spy and Saboteur.
What is inside
- The branch's history from the first Shadows to the Betrayal and Retrieval
- The Dead Drop, the unwritten rules and the Seven Commandments, read in the branch
- Creating an agent: the Five Crafts and the False Bottom
- Tricks, shadowing and shaking off, agents in combat, frequently asked questions
- Legends: depth, building a legend, legends in play, burned legends
- Equipment: the Print Shop Workshop, the Legend Package and the branch's artefacts
- Five subclasses with play styles, price, equipment and their pillar in the False Bottom
- Example characters Moth, Aria, Nadel, Kuckuck and Rost
Who it is for
For players who play an agent and for game masters who want to bring the Operations Branch into play; the Core Rulebook is required.
Contents
- Prologue: Four Years
- Chapter I: The Shadows Emerge
- Chapter II: The File
- Chapter III: The Other Branches
- Chapter IV: Game Mechanics
- Chapter V: The Legends
- Chapter VI: Equipment of the Operations Branch
- Chapter VII: Infiltrator
- Chapter VIII: Negotiator
- Chapter IX: Assassin
- Chapter X: Spy
- Chapter XI: Saboteur
Goes well with
The illustrations are AI-generated.