All books › Hop-tu-Naa: An Operation for Halloween

Hop-tu-Naa: An Operation for Halloween

Cover: Hop-tu-Naa: An Operation for Halloween

A one-evening operation: Halloween on the Isle of Man, a child who has not grown in seven years, and a boy behind a waterfall. Played with the four agents from the Quickstart.

Pages29
FormatPDF, 4.7 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 4.7 MB) Deutsche Ausgabe

What it is about

Hop-tu-Naa is an operation for one session of three to four hours. On the Isle of Man, Halloween is called Hop-tu-Naa: children go from door to door with hollowed-out turnips and sing about Jinny the witch. At noon on 31 October 2026 four cadets fly to the island and have until midnight. In Glen Maye lives a boy who has not grown in seven years, with a mother who will not give him up, and behind a waterfall another boy is waiting. The cell arrives armed and only wins if it does not use its weapons. You play Raven, Brandt, Echo and Folio from the Quickstart, their personnel files are included, and the rules for the evening fit in one box in the booklet.

What is inside

Who it is for

For game masters who want a ready evening for Halloween, no prior knowledge needed; all it takes is the booklet, three to four players and eight white and eight coloured dice per person. Anyone who has played the Quickstart continues with the same agents.

Contents

  1. Before You Begin
  2. Chapter I: The Kinvig Case
  3. Chapter II: The Last Night
  4. Appendix: Stats, Handouts, Agents

Goes well with

Next steps

The illustrations are AI-generated.