All books › Class Book Scientist

Class Book Scientist

Cover: Class Book Scientist

The Institute beneath Bern, the prototypes, the Contamination. Five subclasses and the Experimental Setup.

Pages70
FormatPDF, 8.3 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 8.3 MB) Deutsche Ausgabe

What it is about

The Scientist class book belongs to the Science Branch, the Lab Coats who work under the mountain. It tells the history from the Institute through Wendland's laboratory book and the dark years to Asklepios and the Accumulation, and shows O.D.I.N. from the Lab Coats' perspective. At the table you work with the Experimental Setup, with Methods and with rules for analysis and research. Prototypes move from the lab book to the field, with maturity and malfunctions, and the five disciplines from Biochemist to Cyberneticist each get a chapter of their own.

What is inside

Who it is for

For players who play a scientist and for game masters who want to bring the Science Branch into play; the Core Rulebook is required.

Contents

  1. Prologue: Sample Seven
  2. Chapter I: The Lab Coats Emerge
  3. Chapter II: Under the Mountain
  4. Chapter III: The Other Branches
  5. Chapter IV: Game Mechanics
  6. Chapter V: The Prototypes
  7. Chapter VI: Equipment of the Science Branch
  8. Chapter VII: Biochemist
  9. Chapter VIII: Astrobiologist
  10. Chapter IX: Physicist
  11. Chapter X: Engineer
  12. Chapter XI: Cyberneticist

Goes well with

The illustrations are AI-generated.