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Game Master’s Book

Cover: Game Master’s Book

For Game Masters only. The whole truth, chronicle, Threat Atlas, artefacts, building files, running campaigns.

Pages135
FormatPDF, 8.0 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 8.0 MB) Deutsche Ausgabe

What it is about

The Game Master’s Book is the volume for whoever runs O.D.I.N. It opens with safety at the table, from session zero to the X-Card, and then sets out the whole truth behind the series, with a chronicle and who knows what. Six building blocks each belong to one class, from the Choir of the Psions to the Wall of the Investigators, and provide characters, opponents and mission hooks. Added to this are the world behind the Veil, a threat atlas, artefacts and the resources of the cell, from which the game master builds their own missions.

What is inside

Who it is for

For the game master: the book holds the secrets behind the class books and is not meant for players.

Contents

  1. Chapter I: Safety at the Table
  2. Chapter II: The Whole Truth
  3. Chapter III: The Secret of the Choir (Psion Building Block)
  4. Chapter IV: The Secret of the Collegium (Thaumaturge Building Block)
  5. Chapter V: The Secret of the Hammer (Soldier Building Block)
  6. Chapter VI: The Secret of the Shadows (Agent Building Block)
  7. Chapter VII: The Secret of the Lab Coats (Scientist Building Block)
  8. Chapter VIII: The Secret of the Wall (Investigator Building Block)
  9. Chapter IX: The World Behind the Veil
  10. Chapter X: Threat Atlas
  11. Chapter XI: Artefacts
  12. Chapter XII: Cell Resources
  13. Chapter XIII: Building Files
  14. Chapter XIV: Running Campaigns
  15. Appendix

Goes well with

The illustrations are AI-generated.