All books › The Door: Campaign

24 missions in four acts, three pointers, four endings. For Game Masters only.
| Pages | 45 |
|---|---|
| Format | PDF, 3.5 MB |
| Language | English |
| Price | free, no sign-up |
| Author | David Ger |
The Door is a campaign in four acts with 24 missions. It leads a cell of cadets from their first assignment to a night in which it is decided what becomes of O.D.I.N. The acts are called The Service, The Rifts, The Pattern and The Door, and the first mission leads to the House by the Reservoir. The campaign has no fixed ending: the game master records the cell’s choices in a Decision Book and runs three pointers of twelve fields each, which determine how the final night turns out.
For the game master only; it assumes the entire Game Master’s Book, recommends a session zero before starting and keeps the handouts in a separate booklet.
The illustrations are AI-generated.