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Game Master’s Screen

Cover: Game Master’s Screen

Tests, combat, horror, strain, the prices of the classes: everything needed at the table.

Pages8
FormatPDF, 4.8 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 4.8 MB) Deutsche Ausgabe

What it is about

The Game Master’s Screen gathers the rules of O.D.I.N. on four panels: Dice and Tests; Combat; Horror, Strain and Prices; and Origins, World and Cell. At the table the game master looks things up here instead of leafing through the books: white dice for the attribute succeed on 5 or 6, coloured dice for the skill on 4, 5 or 6, and difficulties run from Easy (1) to Impossible (5). A table shows how likely a success is, from 3+0 untrained to 6+6 legend. Weapons, injury, the horror test and trauma are to hand, as are file colours with expenses, pay and the trust of the handler.

What is inside

Who it is for

For the game master at the table; the screen is a reference and assumes you know the rules from the books.

Contents

  1. THE TEST
  2. RESULT
  3. WHEN DO YOU ROLL?
  4. COMMON TESTS
  5. BONUSES AND PENALTIES
  6. OPPOSED TEST
  7. COOPERATION
  8. EXTENDED TEST
  9. HOW LIKELY IS A SUCCESS?
  10. FILE COLOURS AND EXPENSES
  11. STRUCTURE OF A MISSION
  12. RIFT CYCLE
  13. RULES OF THUMB FOR OPPONENTS
  14. THE ROUND
  15. ATTACK
  16. COMMON WEAPONS
  17. GRENADES AND EXPLOSIVES
  18. DEFENCE
  19. ATTACKER
  20. DAMAGE
  21. CRITICAL SUCCESS IN COMBAT
  22. BOTCH IN COMBAT
  23. WEAPON PROPERTIES
  24. INJURY

Goes well with

The illustrations are AI-generated.