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The Door: Campaign

Cover: The Door: Campaign

24 missions in four acts, three pointers, four endings. For Game Masters only.

Pages45
FormatPDF, 3.5 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 3.5 MB) Deutsche Ausgabe

What it is about

The Door is a campaign in four acts with 24 missions. It leads a cell of cadets from their first assignment to a night in which it is decided what becomes of O.D.I.N. The acts are called The Service, The Rifts, The Pattern and The Door, and the first mission leads to the House by the Reservoir. The campaign has no fixed ending: the game master records the cell’s choices in a Decision Book and runs three pointers of twelve fields each, which determine how the final night turns out.

What is inside

Who it is for

For the game master only; it assumes the entire Game Master’s Book, recommends a session zero before starting and keeps the handouts in a separate booklet.

Contents

  1. The Door: Introduction
  2. Act I: The Service
  3. Act II: The Rifts
  4. Act III: The Pattern
  5. Act IV: The Door
  6. Appendix: Overviews

Goes well with

The illustrations are AI-generated.