All books › The Registry: Beings and Apparitions

The Registry: Beings and Apparitions

Cover: The Registry: Beings and Apparitions

105 beings from nine origins on index cards, as O.D.I.N.’s Registry keeps them: signature, what the file says, what is true, stats, subtypes, cover-up and hooks. With registers, encounter tables and a blank index card. For Game Masters only.

Pages390
FormatPDF, 17.7 MB
LanguageEnglish
Pricefree, no sign-up
AuthorDavid Ger

Download (PDF, 17.7 MB) Deutsche Ausgabe

What it is about

The Registry is O.D.I.N.’s card index, and this book opens it to the Game Master: 105 beings from nine origins, each on three pages. At the top is what the Registry believes, in the middle what the agents learn from the knowledge test, at the bottom what is really true. Every card is wrong in at least two places, and one of those mistakes can get a cell killed. Added to that are stats following the Core Rulebook, two subtypes with a case of their own, the cover-up and six hooks.

What is inside

Who it is for

For Game Masters only. The Core Rulebook is required; anyone with the Game Master’s Book will find the beings of the Threat Atlas placed here.

Contents

  1. Introduction: The Registry
  2. Chapter I: The Index Card
  3. Chapter II: The Voice
  4. Chapter III: The Alien
  5. Chapter IV: The Transformed
  6. Chapter V: The Old
  7. Chapter VI: The Dead
  8. Chapter VII: The Machine
  9. Chapter VIII: The Humans
  10. Chapter IX: The Shifted
  11. Chapter X: Thoughtforms
  12. Appendix: Registers, Encounter Tables, Blank Index Card

Goes well with

The illustrations are AI-generated.